2008:
Overdrive
See
also: 2009 Game - Lunacy, 2007
Game - Rack 'N' Roll
Click
here to see pictures and video of the 2008 season
The
2008 FIRST Robotics Competition Game was not only an intense
high speed race, but it also involved many challenges in automation
and defensive game play. Overdrive is the first FRC game to incorporate
"Hybrid" mode. Hybrid is where the robot drives autonomously,
but a team member known as the robocoach can also send it infrared
signals to tweak it's game play.

Overdrive is played a large 27 by 54 foot carpeted racetrack with
an eight foot high overpass spanning the center of the field. Two
three-team alliances (red and blue) play Overdrive from opposite
sides of the field. Both alliances have two 30 inch diameter trackballs
that are randomly placed at the top of the overpass before the game.
At the beginning of the game is a 30 second Hybrid mode. During
this period, the team's Robocoach can feed the robot signals from
a TV remote to help it's game play. Besides this feedback, all robots
operate completely independently from their operators. If a trackball
is knocked off the overpass during hybrid, then ten points are awarded
to the alliance to which the ball belongs. Two points are awarded
for every quarter of the track that a robot passes. At the end of
the Hybrid Period, drivers take control of their robots. Every lap
a robot makes earns their alliance two points, If the robot pushes
a trackball around the track (herding), they will receive four points
for that lap. Finally, if a teams robot "hurdles" the
trackball over the overpass, it will receive eight points for that
lap. Any trackballs on the overpass at the end of the match earn
twelve additional points each. Penalties can also be assigned if
a robot breaks any rules, such as ramming another robot, driving
backwards over a quarter line, obstructing the track, etc. The alliance
with the most points at the end of the match wins that match. Alliance
scores are then added up to determine a teams ranking for their
regional competition. After all the elimination rounds, the top
eight teams get to pick the teams for their alliances in the finals.
Those eight alliances then compete in the finals for the top position.
The teams on the winning alliance are then sent to Atlanta to compete
at the Nationals.

Based on the
nature of the game, we decided that the most effective strategy
was to hurdle as many balls as possible, and to control which balls
were on the overpass at the end of the game, as these were worth
12 points each. We chose to create a robot with a large front "talon"
that would grasp the ball, and elevate it to the height of the overpass.
The talon was attached to a cable powered elevator system made out
of 80/20 stock. We would mount this to a chassis with two central
powered wheels and four surrounding castors. This would yield an
easy 0° turn radius. It turned out that this orientation made
the robot spin too easily, but we were able to control it fairly
well with two joysticks. Most of the non-kit parts were all manufacture
by the students at our build site, TechWorks. We also extensively
used carbon fiber from another sponsor ACI. This material gives
plenty of strength while also keeping weight down, which is important
when you have a 120 pound weight limit. Many times, this material
has kept the robot together where other pieces have failed. We finished
the RoboTalon with about a day to spare for practice and shipped
it.

This year,
Rockford Robotics went to two competitions: The Midwest Regional
in Chicago and the Wisconsin Regional in Milwaukee. In Chicago,
we were able to make it into the finals, but we didn't move up much
further. We did discover many problems with the current iteration
of our Robot, the RoboTalon. Basically, our robot worked effectively,
but it was really slow. Our challenge for the next competition was
to keep our reliability, but to enhance our speed. We were able
to do this by changing a spool on our claw, adding a wheel to the
top of our claw to quickly pull in trackballs, and changing the
motor that we used to lift the trackballs up to the overpass. We
also were able to add some basic autonomous programming to help
get more points during the hybrid mode. Because of these large speed
boosts, we rechristened the robot, the "TurboTalon." Due
to the modifications, it took us longer to get the robot functioning
correctly during the competition. Despite this, we still performed
much better in Milwaukee then we did in Chicago. We were able to
lift balls faster, pull them into our claw faster, and move around
the field with more ease. Unfortunately, we weren't noticed as much
in Milwaukee, and we didn't make the finals. Overall, we greatly
enjoyed the competition, and the opportunity to play with such great
teams. We are also very grateful to our sponsors for making this
all possible. Next year, we are going to better focus our marketing
at the competitions to enhance our chances of doing even better.
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